
2. Shuffle FORCE TM CARDS and place in spinner dispenser.
3. Set up Tokens as per diagram.
2. Each player spins. Highest number goes first.
3. Each player spins in turn and moves one of his Tokens the number of spaces shown on the Spinner. A MOVE MAY NOT BE SPLIT UP BETWEEN THE TWO TOKENS. Moves must always be made in the same direction and must follow the lines connecting the spots.
4. If a player lands on a Blue Force Spot, he must draw a FORCE TM CARD and carry out the instructions.
5. If a player draws a FORCE TM CARD that tells him to go to the Detention Block, he can get out by presenting a FORCE TM CARD that allows him to leave or by spinning a “3”. If, after three turns, the player does not spin a “3”, he may leave the Detention Block on his next turn.
6. More than one Token can occupy a space on the board as long as they are not "like" Tokens.
EXAMPLE: If your Han TM/Chewbacca TM lands on a space on which there is already a Han TM/Chewbacca TM, send the Token occupying the space back to the Trash Compactor.
7. Before moving to the Millenium Falcon TM, all players must accomplish two missions.
ONE - Either Token must enter the Control Room by EXACT COUNT and acquire a Death Star TM Blueprint
TWO - Either Token must enter the Tractor Beam Room by EXACT COUNT and take the card indicating the Tractor Beam has been turned off.
AFTER COMPLETING THESE TWO MISSIONS, TOKENS MOVE ON TO THE MILLENIUM FALCON TM IN THE FOLLOWING TURNS. Players must reach the Millenium Falcon TM by EXACT COUNT.
8. When BOTH of a player’s Tokens reach the Millenium Falcon TM, he is ready to travel through Hyperspace TM to the Rebel Base MOVING THE TWO TOKENS AS ONE.
9. The Millenium Falcon TM space is the only safe space on the board. However, if a player’s Tokens get sent back from Hyperspace, TM they only move back to the Millenium Falcon. TM
10. The first move into Hyperspace TM is determined by the number spun and tokens may only move in a straight line from one of the 3 entry points.
If you land on a "Tie Fighter TM" you must engage in a Dog fight.
(a) you may move to a "Tie Fighter" TM and continue to engage in Dogfights until you reach the Rebel Base.
OR
(b) you may move to an empty space and wait for your next
LOSE and you are sent back to Millenium Falcon. TM
11. First player to arrive at the Rebel Bass by EXACT count or by winning the final fight with a "Tie Fighter, TM" wins the qame.
We will be glad to answer inquiries concerning these rules.
Address: Parker Brothers, P.O. Box 600, Concord, Ontario L4K 1B7
© General Mills Fun Group Inc. 1977
