
• Each player picks 2 matching color pawns and puts them in the holes in that color START space.
• Set aside any extra pawns, out of play, or place them in their START space and leave them there.
• The youngest player goes first. Play passes to the left.
|     + 1     ENTER 1 | Either move one pawn forward 1 space OR move one 1 pawn from START out onto the track. |
| + 2 AND GO AGAIN ENTER 1 AND GO AGAIN | Either move one pawn forward 2 spaces OR move one pawn from START out onto the track. Whichever you do, GO AGAIN. |
| + 3 | Move one pawn forward 3 spaces. |
| - 4 | Move one pawn backwards 4 spaces. |
| + 5 | Move one pawn forward 5 spaces. |
|   + 7   SPLIT | Either move one pawn forward 7 spaces OR split the move between your two pawns. May NOT be used to start a pawn! |
| + 8 | Move one pawn forward 8 spaces. |
|   + 10     - 1 | Either move one pawn forward 10 spaces OR move one pawn backwards 1 space. |
|   + 11     SWITCH | Move one pawn forward 11 spaces OR switch any one of your pawns (that are not at START) with one pawn of an opponent. Note: Forfeit your move if you don’t want to change places and it is impossible to go forward 11 spaces. |
| + 12 | Move one pawn forward 12 spaces. |
| SORRY® | Take one pawn from your START, place it on any space that is occupied by any opponent, and return that opponent’s pawn to its START. If there is no pawn in your START or no opponent’s pawn on any square, you forfeit your move. |
The spinner instructions are straightforward, but a few things can happen that need further explanation:
ENTER A PAWN: You may only leave START and enter the board by spinning one of the two ENTER spaces at +1 or +2 on the spinner. If another pawn is on the space you land on, BUMP it back to its own START.
BUMPING: Land on a space already occupied by another player’s pawn and you BUMP that mover back to its own color START space. WARNING: Careful... you could bump yourself back!
MOVING BACKWARDS: Spin -4 or -1 and you move backwards. Any player who has successfully moved backwards at least two spaces beyond his/her START space may, on a subsequent turn, move into his/her own SAFETY ZONE — and towards HOME! — without moving all the way around the board.
SLIDE: Land on the first space of a SLIDE that’s not your color and you move all the way to the end of it, bumping any pawn in your way back to its own START space(s). Land on a SLIDE of your own color, and you don’t slide.

SAFETY ZONES: Only you may enter your own color SAFETY ZONE. All other rules apply. No pawn may enter its SAFETY ZONE by a backward move; however, a pawn may move backwards out of its SAFETY ZONE and on a subsequent turn move back into the ZONE if the spinner allows. Once you’re in your SAFETY ZONE, no one can move you out of it!
HOME: You must bring each of your two pawns into HOME by exact count! Once HOME, do not move that pawn again for the rest of the game.
We will he happy to hear your questions or comments about this game Write to:
Consumer Relations, Parker Brothers.
P.O. Box 1012, Beverly MA 01915.
