
To build a Secret Weapon by obtaining the inventor's blueprints from his Top Secret Lab.
2 - 4 agents, 8 years plus.
Each Player has a “Top Secret Lab” on the playing board and a separate “Decoding” card. The labs have all the parts necessary to build the Secret Weapon. The object is to get the Section Codes from the board to your Decoding Card.
THE FIRST PLATER TO BUILD THE SECRET WEAPON ON HIS DECODING CABD..WINS THE GAME.
1. Each Player takes the following equipment, (all the same color as the “Top Secret Lab” corner to his right): 1 Playing Piece, 1 Decoding Card, 9 Section Code Cards (colored and numbered 3 to 11 on the back) and 4 Dice Cards.
2. The Secret Weapon Section Code Cards are placed, FACE DOWN, onto their Secret Weapon Lab on the Playing Board. They are placed according to their number. NOTE: If less than four players are playing, the missing players’ Labs are filled. The game starts with all Labs filled with Section Code Cards.
3. The Decoding Card and the Dice Cards are placed on the table in front of the player. The Playing Piece is placed onto the proper Top Secret Lab corner.
1. NOTE: If less than four players play, #1 and #2 must be executed for the missing players’ Labs..
Each Player rolls the dice and REMOVES that numbered Secret Weapon Section Code Card from their Lab. That Section Card is placed into the box and is OUT OF ThE GAME. If a player rolls a number that another player has already rolled, he must roll again, if a player rolls a 2 or 12, he does not remove a piece from the game.
2. Each player rolls the dice again and places that numbered Section Code onto the “Vault” In the centre of the board. If he rolls a 2, 12 or the number he has already removed, he places nothing into the Vault.
3. Players now roll for First Turn, (the highest number goes first), and the Game is ready to begin.
A Player starts his turn by rolling the dice and moving in a clockwise direction. He then follows the direction of the square he has landed on.
DOUBLES... if a Player gets doubles, while rolling to move, his turn ends and the dice go to the next Player.
GETTING and LOSING SECRET WEAPON SECTION CODE CARDS...
RAID: If a Player lands on a ‘Top Secret Lab corner, (his own or an opponents), he gets to “raid” that Lab. He places his Playing Piece on the “Raid” arrow, rolls ONE DIE and moves around the Lab. if he lands on a spot pointing to a Secret Weapon Section Code Card, he STEALS that card and places it onto his Decoding Card. if the Section Card has already been taken, he rolls and continues. He continues to do this until he has gone around the Lab and is out on the Board again. While in the Lab, if the Player lands on a Section Card, he already has on his Decoding Card, he steals the Section Card and places it into the VAULT on the centre of the board.
CODE SQUARES: if a Player lands on a Code Square, he tries to match the number on that square. He does this by rolling the dice. if either die matches the number, he wins and:
1. Takes a Secret Weapon Section Code Card from ANYWHERE, except the VAULT and places it onto his Decoding Card.
2. ROLLS AND CONTINUES TO MOVE.
NOTE: A Player can elect to not roll the dice and use a DICE CARD to match the number instead. This is an automatic win.
DICE CARDS: Dice Cards can only be used in place of dice on Code Squares and when Attacking the Vault. Once used, they are turned over and can not be used again unless they are turned back up by landing on the “Break Through” square.
ATTACKING THE VAULT: If a player lands on the Attack Square, he attacks the Vault by rolling ONE DIE and moving INWARD toward the Vault. He continues to do this until he has either hit the VAULT by exact count or gone past it. Remember, a Player can use a DICE CARD in place of one of the rolls during the attack.
If he goes past it, his Playing Piece goes back to his Top Secret Lab corner and his turn ends.
If he hits the Vault by exact count, he gets all the Section Code Cards in the Vault and then places his Piece onto his Top Secret Lab corner.
NOTE: Duplicate cards are returned to the vault.
BATTLES: If a Player lands on an occupied square, he battles that Player. The battle supersedes the instructions on that square. Both Players roll the dice, the higher number wins and steals a Section Code Card. If the winner cannot use any of the loser’s Section Cards he steals one anyway and places it into the Vault.
MASS ATTACK: If a Player lands on a Mass Attack square, ALL Players place their Playing Pieces onto the Attack square in front of themselves and then, starting with the Player who landed on the Mass Attack square, attack the Vault. The first Player to hit the Vault by exact count, wins. All Players return to their Top Secret Lab corners.
NOTE: If a Player lands on the Mass Attack square and no pieces are in the Vault, all players automatically go to their corners.
We will be happy to answer any questions regarding these rules.
Manufactured by Chieftain Products, Inc.
266 Champagne Drive, Toronto, M3J 2C6
TM Secret Weapon is the trademark of Gruver Productions Inc.
for its blueprint decoding game and equipment.
© 1981, 1984 Gruver Productions Inc.
