
There are 4 different color tiles, black, red, orange, and blue numbering 1 through 13.
The object of the game is to be the first to eliminate all the tiles from your rack by forming them into sets of runs and groups, and then melding them onto the table.
Your objective, therefore, is to keep as few points in your hand as possible.
After you determine who plays first, all the players pick 14 tiles.
EXAMPLES: 4,5,6 red 1,2,3,4 orange
EXAMPLE: #4 red, #4 blue, #4 black Not acceptable #4 orange, #4 orange, #4 red
A) #4 Blue Total 15 points
Joker (replacing #5 blue)
#6 Blue
B) #13 red Total 39 points
#13 orange
#13 black
C) #10 orange Total 33 points
#11 orange
#12 orange
If you cannot add onto the other runs or groups of yours or opponents, you must pick a tile from the table. Then you must wait until your next turn to play. You continue to pick tiles until you are able to play - you can never lay down once you have pulled a tile. EXAMPLE:
A) #4 orange
#4 black
#4 red
are on the table. You can add the #4 blue. You are, therefore, able to take on one of the #4's to use for another group or run. You must leave at least 3 tiles in order to make another meld
B) #6 red
#7 red
#8 red
are on the table. You can add either a #5 red or a #9 red. If you have a joker in your hand you could make the following addition
#4 red
Joker (substituting the #5 red)
#6 red
#7 red
#8 red
if there are more than 3 tiles in one group or run, you can take the excess to make a new group
or run. Each set must contain at least 3 tiles.
C) #6 blue
#7 blue
#8 blue
#9 blue
are on the table You make take the #6 blue if you have a #5 and a #7 blue and make a new run. Or,
if you have a #6 red and a #6 orange you can make a new group of #6's. The same would apply to the
#9 blue, you would still be leaving 3 tiles if you took either the 6 or the 9
D) #5 red
#5 blue
#5 orange
#5 black
are on the table You can take one of the 5's and add it with a #4 and a #6 of the same color and make a run. Or if you had two more #5's in your hand you could take a different color #5 and make another group.
E) #6 orange #9 red
#7 orange #9 blue
#8 orange #9 black
#9 orange
are on the table. If you have an 8 blue and 10 blue in your hand you can move the 9 orange over to the group of 9's and then take the 9 blue for your run. Therefore, you are still leaving 3 in each set.
F) #1 blue #1 orange #1 red
#2 blue #2 orange #2 red
#3 blue #3 orange #3 red
#4 blue #4 orange
are on the table. If you have a #4 black in your hand and a #1 black you can use them to make the following groups.
#1 blue #2 blue #3 blue #4 blue
#1 orange #2 orange #3 orange #4 orange
#1 red #2 red #3 red #4 black
#1 black
A) #3 red #3 red Joker _
#4 red --> #4 red --> 8 black |_ From
Joker #5 red 8 orange _| Hand
or
B) #7 blue #7 blue Joker _
#7 red --> #7 red --> 8 black |_ From
Joker #7 orange 9 black _| Hand
#7 black #7 black
or (tournament play)
C) #3 red #3 red Joker _
#3 blue --> #3 blue --> 8 black |_ From
Joker #3 black 8 orange _| Hand
#3 orange
A meld containing a Joker may not be manipulated. After a Joker has been taken from a meld as shown above, the meld may be manipulated.
The sum of all the losers' scores is credited to the winner as a plus amount. At the end of the session, each player's final score is totalled for the final results. The total of the plus scores should equal the total of the minus scores if all the arithmetic has been done correctly.
In the rare case that all the tiles are used up before anyone goes Rummikub®, the player with the lowest count remaining on his rack is considered the winner. Each of the losers adds up his total remaining tile value, subtracts the winner's total and scores the result as a minus amount, and the winner gets a plus score by totalling the losers' scores.
A player who manipulates the tiles unsuccessfully and leaves incomplete melds on the table, must replace the tiles in their original positions, take back the tiles he has melded, and draw three additional tiles from the pool.
© E. Hertzano, Israel           Pressman Toy Corp.
© 1987 Pressman Toy Corp, N.Y., N.Y.           200 Fifth Avenue. New York, NY. 10010
