


Test the batteries: Activate the timer by pressing the star button as shown in Figure 3. If you do not hear the timer’s tune, batteries may be weak or improperly installed. Wait for
the tune to finish playing. (If you press the button again before the tune finishes playing, it’ll just reset the timer and you’ll hear the tune again.)

Now stick the star labels from the label sheet onto the game unit. There are star-shaped areas that indicate where they should go.They shouldn’t go on the star button. Next, form the three card decks into one deck, shuffle the deck thoroughly and place the deck, facedown, into the card holder.
Finally, fit the timer on top of the card holder as shown in Figure 4 and turn clockwise.

To draw cards during gameplay,do so one at a time, from the bottom of the card holder, as
shown in Figure 5.


How to Win a Card
To win a card, your team must be the last to give an acceptable answer to its question before time runs out. (You’ll know when this happens when the music stops and you see the light on the timer.) Here’s how to do it:
Draw a Card: Pick a team to go first. If it’s your team, draw the bottom card from the deck in the card holder, read it aloud, then immediately start the timer by pressing the star button.
Answer the Question: Quickly, any player from the opposing team calls out an answer to the question on the card and presses the star on the timer.
Now any player from your team must give a different answer, then press the star on the timer. Play continues with each team giving one answer and then pressing the star on the timer.
The team who gives the last acceptable answer before time runs out wins the card. See “Acceptable Answers”.
The team who loses the card draws the card for the next turn.
The Timer: Each time you press the star you reset the timer, The more time passes as the tune plays, the less time you have to answer. When the star lights up and you hear the fanfare, the timer won’t reset and it’ll be too late for you to give an answer,
Let’s say you draw this card:
“Name different movies that have a name of a city in their title.” Teams could answer: Forget Paris, Escape from New York, Philadelphia, or others. You can’t answer: The China Syndrome (because it’s a country).* * There is a China, Maine, but it's too small to be considered a city.
Double cards
Each of these cards has two questions on it. When you draw one of these cards, your team chooses one question to read, reads it, then immediately starts the timer. Starting with the opposing team, both teams alternately give one answer until time runs out. Then the winning team takes the card.
The other question is not played.
For example, your team draws this card and decides to play;
“Name different movies that have a month in their title.”
Possible answers include: The Hunt for Red October, The January Man, Born on the Fourth
of July. Can you think of others?
Speed Round cards
Play for these cards is different from play for single or double cards.
When you play this type of card, your team tries to name as many answers as possible before time runs out. Each of these cards has two questions on it. Decide which question will be easier for your team to answer, read it aloud, then immediately start the timer.Then your team alone calls out answers, one after another, while the other team keeps track. Do not press the star after each answer.
For example, your team draws this card.You decide you will answer “Name different Mel Brooks movies.” You might start to list: Blazing Saddles, Space Ball, Young Frankenstein...
When time runs out, the opposing team will tell you how many different acceptable answers you gave. Now read the other question aloud for the opposing team and set the timer. For example, the opposing team must now answer “Give the names of different buddy movies (male or female).” They might start off with Lethal Weapon, Thelma and Louise, Butch Cassidy and the Sundance Kid, 48 Hours, etc. Your team keeps track of the number of acceptable answers given. When the opposing team is finished, the team with the most answers wins the card.
If there’s a tie, no one wins the card.
Suppose time runs out and the last answer is unacceptable?
In this case, the team that gave that answer loses the card to the other team. If no one can decide whether an answer is acceptable or not, no one wins the card. Discard it and play a new card.
• If a card asks you to name movies with a certain word in their titles, that word can also be part of another word. For example, if the word is “man,”you may name Rainman as an answer. If the word is “sun,” you might use The Sunshine Boys.
• When you draw the card that asks, “Name different movies in alphabetical order, starting with the letter A,” your team gives the name of an A movie (Aliens), then the opposing team gives a B answer (Betsy’s Wedding). Now it’s your team’s turn to call out a C movie, and so on. If you manage to get through the entire alphabet (hmm...better start thinking of X and Q movies now...) start all over again with new answers!
• When you draw the card that asks you to think of an actor’s name that begins with a certain letter, your answer can have the actor’s first or last name begin with that letter.
You also win if you collect seven cards. It's doesn't matter if the backs of the cards are different or not.
Each player plays for himself or herself. There is no order to taking a turn. Instead, you may call out an answer whenever one occurs to you, and press the timer each time you give an answer, even if it means calling out several answers in a row. The player who calls out the last acceptable answer wins the card.
You may either ignore Speed Round cards, or you may use them like Double Cards and pick one question for all players to answer.
| FCC Statement
This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to television or radio reception. It has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. However,there is no guarantee that interference will not occur in a particular installation. If this game does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: • Reorient or relocate the receiving antenna. • Increase the separation between the equipment and the receiver. • Connect the equipment into an outlet or circuit different from that to which the receiver is connected. • Consult the dealer or an experienced radio! TV technician for help. Warning: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment. |
© 1997 Milton Bradley Company. All Rights Reserved
© 1997 PLANET HOLLYWOOD INTERNATIONAL INC. 4741-I
Milton Bradley Company
P0. Box 1247
East Longmeadow,MA 01028
