Honor System

Pass-Out

Pass Out Games, 1988

Instructions For Play

PASS-OUT may be played by two, three, or four players. Each of the players begins the game with a playing marker of a different color on the corner square marked “START HERE.” Each player also starts the game with a drink of his choice.

The player with the RED marker begins the game by throwing the dice and moving the number of squares indicated by the roll. The prayer must then do what is indicated by the square on which he lands (i.e., if player rolls a 6 and lands on “Take A Drink,” he must then take a drink from his glass. If the player lands on “All Drink,” each of the players must take a drink. If the player lands on “Blue Take A Drink,” the player using the blue marker must take a drink, etc.)

Moving clockwise, the next player rolls and moves his marker the number of squares indicated. Third and fourth player follow in order.

The game continues with player No. 1 roIling the dice, moving fiom the square on which he has stopped to the square indicated by the roll of the dice. ‘and then following the directions on that square. If a player lands on the “Go To Bar” square he must move diagonally across the board, directly to the “Bar.” Player does not collect a “PINK ELEPHANT” card. If a player draws a PASS-OUT card that says “Go To Bar,” he is to travel around the board to the “Bar.” (If he passes the “START HERE” square, he may take a PINK ELEPHANT card.) Player may leave the bar on his next turn, if he has a “Gct Out Of Bar Free” card, or by finishing his drink. If the player chooses to throw the dice, he must throw a 7 or 11 to get out of the “Bar “ If the player in the ‘Bar” does not throw a 7 or 11 on his first, second or third turn, he must leave the “Bar” on his third turn by taking the number of drinks and moving the number of squares indicated by the roll of the dice.

While the player is in the “Bar,” he must continue to play the game, (i e., he must take a drink when another player lands on “All Drink,” or when another player lands on a square the same color as his marker.)

During the game players may not smoke unless they land on a “Light-Up” square, or unless another player draws an “All Light-Up” card. (A player landing on a “Light-Up” square or drawing a “Light-Up” card, may, if he wishes, decline to smoke.) If a player “lights up” without landing on a “Light-Up” square or drawing a “Light-Up” card, he must pay a penalty of 7 drinks.

As each player makes a complete revolution around the board and passes the “START HERE” square, he may take a “PINK ELEPHANT” card. The object of the game is to collect as many “PINK ELEPHANT” cards as possible. The first player to collect 10 “PINK ELEPHANT” cards is declared the winner. As the player collects his “PINK ELEPHANT” card, he must read aloud the tongue twister printed thereon. If the player makes a mistake in the reading of the card, he niust take a drink, and try again. Each subsequent time the player errs in reading the card, he niust take an additional drink. If the player, after 5 attempts, cannot read the card correctly, he nevertheless retains the “PINK ELEPHANT” card and the game continues. Players who read the “PINK ELEPHANT” card correctly on the first try, of course, retain the card.

The game may also be played on a time basis The pla1er with the most “PINK ELEPHANT” cards at the end of a specified amount of time is the winner.

PINK ELEPHANT CARDS

There are 30 “PINK ELEPHANT” cards As each player travels around the board and passes the “START HERE” square, he may take a “PINK ELEPHANT” card and read the to.igue twister printed thereon If the player makes a mistake in the reading of the card, he must rake a drink from his glass; and each subsequent time the player errs in reading the card he must take an additional drink, If the player, after 5 attempts, cannot read the card correctly, he nevertheless retains the “PINK ELEPHANT card, and the game continues.

PASS-OUT CARDS

There are 30 PASS-OUT cards. When a player lands on a PASS-OUT square, he must take a card and do what is indicated by the card. if a player draws a “SKIP A DRINK” card, he must skip his next drink When a PASS-OUT card is drawn, it must be returned to the bottom of the PASS-OUT card deck. (If a player draws a “Get Out Of Bar Free” card, he may retain the card until he chooses to use it.) NOTE: Two additional PASS-OUT cards with blank backs have been included with the game for use in adding your own PASS-OUT instructions.

DRINKS

A drink does riot mean a full glass or even an ounce. A DRINK in the PASS-OUT game is measured by the amount the individual player wants to take It can be a sip, a swig, or a big drink. However, players cannot skip a drink during the playing of the game. (Unless, of course, they draw a “Skip A Drink” card.)

MORE THAN 4 PLAYERS

More than four players may play PASS-OUT. Extra players may choose a partner (i.e. Red, Blue, Green or Yellow marker) and play the game on that marker, taking the number of drinks, following PASS-OUT card instructions, etc However, extra players must choose a marker before the beginning of the game and cannot change to any other partner during the game.

MINORS FORBIDDEN TO PLAY THIS GAME NOT INTENDED FOR USE WITH ALCOHOLIC BEVERAGES

Additional games may be purchased at better stores everywhere in the United States, or by writing PASSOUT. Post Office Box 1222, Hollywood, California 90028.