Honor System

PAR FORE THE COURSE

Par Fore Games Inc.

Par Fore the Course is an indoor game designed and developed by golf professionals to simulate the thrills and excitement of actual outdoor competition. As much as possible, Par Fore the Course is played the way real golf is played. But there’s added excitement, because Par Fore the Course goes beyond the gentlemanly rules of the Royal and Ancient Game. In this competition, if you play a shot that lands you in trouble, your opponent does not stand back politely while you escape from your predicament. No! He gleefully drops you into a lot deeper trouble! And you do the same to him!

OBJECT OF THE GAME

To run up your opponents score, while completing your own round in as few strokes as possible.

ORDER OF PLAY

Cut cards, low card plays first, play then follows clockwise. Once all first shots have been played, player furthest from hole plays, when two players are the same distance, player arriving first plays. Once on the green continue to putt until in the hole. Winner of each hole plays first on next hole. In case a tie player in previous hole first plays first on next tee.

* Player that cuts the low card is the dealer. RULES:
   1. One to four players may play
   2. Begin each hole with 5 cards
   3. 5 new cards may be drawn if all cards are used on one hole
   4. To begin par 3’s roll 2 dice
   5. To begin par 4’s and 5’s roll 3 dice
HOW TO PLAY PAR 5 HOLES (Holes #1 & 5)
   A. Fill hand to 5 cards for each player.
   B. First player (see order of play) rolls 3 dice and proceeds to that number on the board.

   i. If the # cannot be found, count 2 penalty strokes and roll dice again.

   ii. If on hole #5 the number rolled is 4, 6, or 7 you are out of bounds, count 2 penalty shots and roll again.

   iii. If # rolled is on the fairway play any numbered card or Ace of the suit you are on and advance to the all suit cluster (see cluster general rules).

iv. If you do not have a numbered card of the suit you are on but have a face card of that suit play it and move to that position; if in water see water general rules if in sand trap see sand trap general rules if off the fairway see out of control general rules.

v. If after rolling dice off the tee you are not on the fairway see OUT OF CONTROL in general rules.

vi. If after rolling dice off the tee you are on the fairway but do not have a card of the suit you are on, see OUT OF CONTROL.

vii. If on the fairway and you have the same number and suit as you are on, move directly to the green, the distance you are from the hole is represented by the # on the card just played (ie: if you roll 5 off the tee and hold the 5 of clubs then move 5 feet from the hole). Now putt. (See putting genera/rules)

viii. If on hole #1 you are placed on the King of Hearts, play any numbered card to the green. The number on the card represents the distance you are from the hole. Now putt.

ix. On the par 5’s to score a double eagle roll 3 off the tee and hold either the 3 of hearts or 3 of diamonds (you have made 2 on a par 5).

HOW TO PLAY PAR 4’s (holes 3, 4, 7, 8, 9)

   1. Fill hand to 5 cards.

   2. Roll 3 dice from tee and move to that # on the board.

   3. If the number is on the fairway play a card of the suit you are on.
           a) If a numbered card is played, move to the green, the distance you are from the hole is represented by the number on the card (Ace counts as 1’). Now putt.
           b) If a face card is played, move to that position on the board, you will be in water, a sand trap, off the fairway (out of control) (see separate headings general rules).
           c) If you do not have a card of that suit see OUT OF CONTROL.

   4. When the number rolled off the tee cannot be found, ball is lost, count 2 penalty strokes and roll again.

   5. When the number rolled is off the fairway see OUT OF CONTROL.

   6. If you are on the fairway and have the same number and suit as you are on, move directly into the hole. You have scored 2 plus any penalty strokes incurred.

   7. On hole #8 when card played is the king of Clubs or Queen of Hearts any # card can be played to the green. # on the card is the distance you are from the hole.

HOW TO PLAY PAR 3 HOLES (holes #2 & 6)

   1. Fill hand to 5 cards.

   2. Roll 2 dice and move to that position.
      a. If # is on the green — putt — see putting.
      b. If # is in a sand trap — see sand traps.
      c. If # is in the water — see water general rules.
      d. If # is off the fairway — see out of control.
      e. If # cannot be found count 2 penalty strokes and roll dice again.

HOLE IN ONE
When a player rolls two-one’s and holds the Ace of the suit shown in the middle of the green, he scores a hole in one.

GENERAL RULES

ALL SUIT CLUSTER

ONLY on the par 5’s (holes # 1 & 5) is there a cluster of the card suit symbols.

Par Fore The Course Fig 1

From the cluster any numbered card can be played to the green. The number on the card is the distance you are from the hole.

If you have only face cards move to that position on the board and see water, sand traps or out of control.

OUT OF CONTROL
   A. When on the fairway you do not have a card of the suit you are next to.
   B. When number rolled is off the fairway but not in water, in a sand trap or out of bounds.

In both A and B opponent to your left plays a card for you. A numbered card will put you back in control on the cluster if a par 5 or on the green if a par 3 or 4. If opponent puts down a numbered card for you on a par 3 or 4 the number he plays is the distance you are from the hole (now putt). When an opponent plays a face card move to that position. You remain out of control until a numbered card is played for you or he puts you in water or sand.

WATER
When a card played is in the water, count one penalty stroke and move to drop area on board represented by a circled D ~ Any numbered card can be played to the green. The number on the card represents the distance from the hole.

SAND TRAPS
From a sand trap roIl 2 dice. The number rolled is the distance you are from the hole.

“EXCEPT”
If doubles are rolled and the player has a card matching the doubles (ie: roll two-6’s and have a six in your hand) he makes the shot in one stroke.

If doubles are rolled and player does not have a card matching the doubles he remains in the trap.

FACE CARDS ON THE FAIRWAY
If a card played puts the player on a face card symbol that is on the fairway the player may play any numbered card to the green.

OUT OF BOUNDS
Only on hole #5. If a player rolls a 4, 6 or ~ he is out of bounds and must count a 2 stroke penalty and roll dice again.

LOST BALL
A number is missing on each hole. The missing numbers are: Hole #1—9, #2—12, #3—5, #4—10, #5—12, #6—12, #7—15, #8—13, #9—9
Count 2 penalty strokes and roll dice again.

PUTTING

The number on the card played to the green represents the distance you are from the hole. To make the putt roll 2 dice. Any number roIled that is equal to or greater than the distance you are from the hole makes the putt. (One and two foot putts are automatically made).

If number rolled is less than the distance you are from the hole, roll dice again using the number rolled as the distance from the hole.

(ie: card played to the green is a 9; roll dice, if # rolled is 9 or over putt is made; if # rolled is lower (ie: 7), you are now 7’ away from the hole, roll dice to equal or exceed 7, etc.

*On par four’s and five’s when a 3 or 18 is rolled you are given an advantage of having one of two suits to advance to the green.

SCORING
Each time a player rolls the dice from the tee or on the green, count 1. Each time a card is played either by the player or his opponent, count 1. At the end of each hole add penalty shots incurred to your score. Low total after 9 holes wins. (Use far right of score pads to count each stroke.)