Honor System

Obsession

Mego, 1977

THE GAME YOU CAN’T GET ENOUGH OF!

Object of the game: Get all ten of your rings into either the “up” position or the “Safety Zone’

Setting up: Place all twenty rings into their proper slides, one per slide, and in the “down” position at the edge of the Obsession board — one player choosing light color rings, the other dark. Roll the dice to decide the order of play. Highest roll begins the game.

Playing the game: Each player, in turn, rolls the dice and slides to the “up” position his ring or rings corresponding to the numbers on the insert dice. The face value of the dice must equal the face value of the rings moved. For example, if you roll a “4” and a “3”, you may either A) move both the “4” and the “3” rings up, or B) move only the “7” ring up.

Obsession Fig 1

Your rings may be moved only from the “down” to the “up” position. Player continues to roll and slide as many rings as possible into the “up” position. When you can no longer use the number combinations on both dice, your turn is over.

The-next player rolls the dice and slides his rings according to the same rules. However, he now may include the first player’s “up” rings in his play by moving them back to their “down” position. For example, if he rolls a “3” and a “4”, he may either:

Obsession Fig 2

1) move his own “3” and “4” rings up, or 2) move his “7” ring up,

Obsession Fig 3

or 3) move his opponent’s “7” ring down,

or 4) move his opponent’s 3’ and “4” ring down,

Obsession Fig 4

or 5)rnove his ‘3’ ring up and his opponent’s “4” ring down,

or 6) move his “4’ ring up and his opponent’s “3” ring down.

Again, the face value of the dice must equal the face value of the ring move no matter which combination (yours or opponent's)of rings moved. Remember, your turn is over when both dice cannot be used for play.

Important: Any of your opponent’s rings that remain in the “up” position when your turn is over must be placed in the “Safety Zone’

The “Safety Zone”: In your own turn of play you may remove any of your rings from the “Safety Zone” and return them to their respective “up” position as part of your play. This way you can continue your play which ordinarily would be ended because you have no other available rings to move. For example, if you throw a “5” and a “2”, and you moved your “2” into “up;’ you could move your “5” ring from the “Safety Zone” back to its “up” position. This, of course is a strategic risk, since these are now vulnerable. Your opponent can move them to the “down” position.

Obsession Fig 5

You may not move any opponent’s rings which are in their "Safety Zones:" Sometimes it’s worth a chance to return rings from the "Safety Zone” just to keep playing your turn,... sometimes it’s not. Every ring out of the “Safety Zone” can be returned to the “down” position by your opponent during his turn.

Winning the game: First player to move all his rings to either the ‘up” position, the "Safety Zone" or any combination of the two wins the game.

Scoring version: In the scoring version, a series of games must be played. Before the start of the game, the players determine the score needed to win. Fifty points is usually a good winning score. When each game is finished, all the discs of the losing player that are in the down position are added to the winner’s total. The first player to reach the required point totai wins!

© 1977 Mego Corp.