
Step # 2. To start the game at GO each player rolls the die, highest roller begins.
Step #3. NOTE: A player must successfully compare answers before he can roll the die and move to collect a letter.
Step #4. Beginning player selects a question from the question tray and reads the question and answers aloud.
Step #5. The player then indicates a choice of answers a, b, c, by moving the dial on their answer card to the appropriate letter. At all times you must conceal your answer from your partner.
Step #6. Your partner then tries to guess your answer to the question and moves their dial card to the letter they think you have selected.
Step #7. When you and your partner have made your choice you then place your answer cards face up on the table together. If they match, you get to roll the die and move on the board collecting the letter you land on. Each player answers one question only and moves once per turn. If answers do not match, you do not get to roll the die and the play moves to the next player.
Step #8. As the play moves around the board, cover up the corresponding board letters and your Zodiac sign on the playing card with the plastic chips. NOTE: A player’s Zodiac sign may be covered if either the player or their partner lands on their sign.
Step #9. The player may enter the inner square when they land on a square with a heart arrow CAUTION: The outer square contains more letters than the inner square. The player must determine if it would be wise to move to the inner square too soon.
Roll Again If a player lands on a Roll Again space, the player can roll the die again without having to answer a question.
Star Award Landing on a corner Star Award entitles the player to draw a card from the Star Award pile and follow its instruction.
Zodiac Sign Check the Oath card for your proper sign and its description.
Heart Arrow For moving from the outer square to the inner square only.
How and when to enter the board centre. If a player’s playing card is not complete, he may not
enter the large red heart and select a heart route to the board centre. (See Yellow Heart Route
for only exception). The player simply moves through the K E Y lettered spaces using them as
regular board spaces.
If a player’s playing card is complete and he lands on any of the K E Y
board spaces, he may place his playing pawn in the large red heart and on their next turn select
and proceed along the heart route of their choice. Only one die is used to complete the journey
to the centre of the board.
Red Heart Route The player must draw two different questions from the card tray and match their 1st choice for each question with their partner’s before moving on each turn.
Yellow Heart Route This is the only heart route to the centre of the board that a player whose playing card is incomplete by only one letter may take. The player’s first choice to one question must compare with his partners before moving on each turn. However, if the player lands on the purple dot, both the player and his partner are out of the game.
IMPORTANT: A player can only complete their game by rolling the correct number on the die to land them in the board centre.
EXAMPLE: 1 partner remains in the outer square collecting letters while their partner dashes to the inner square collecting the Zodiacs and heart route to the centre.
Option #2 The ‘Half & Half’ Version Same as the rules above but both partners must reach the centre.
Option #3 The ‘Marathon’ Version Both partners complete individual playing cards and both must reach the centre.
For a game with a twist, switch partners.
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