Honor System

Jurassic Park

The Lost World 2 to 4 Players Ages 8 and Up

Contents:

Gameboard, 5 Dinosaur figures (1 T-Rex and 4 Raptors), 12 Human pawns, 1 Helicopter pawn, 13 Pawn stands, 10 Buildings, 5 Dice, Label sheet.

Something has survived... now will you? On a faraway island, dinosaurs have been multiplying in the wild! Divide into two teams: Human players and Dinosaur play­ers. Then let the games begin for the survival of the fittest!

Human Goal: The Human player(s) must get 3 Human pawns across the gameboard to the Helicopter Pad to win.

Dinosaur Goal: The Dinosaur player(s) must prevent the Human pawns from reaching the Heli­copter Pad. The T-Rex and Raptor pawns must EAT at least 10 Human pawns to win.

ONE-TIME ASSEMBLY

1. Carefully punch out all 10 build­ings from the parts sheets. Group together matching lettered build­ings and their parts. Before assem­bling, fold all creases on buildings and fold in flaps to open slots.

Assemble all buildings as shown in Figures 1A to 1 H. Discard all waste.

Jurassic Park The Lost World Fig 1


The


The Lost World Fig 1c

Important: As you assemble the roofs to the building, make sure "JUMP" and "LAND" are clearly visible on the tops of the building. To check the proper positioning of the roofs over these spaces, refer to figure 4.

2. Using scissors, carefully snip each dinosaur off the plastic runner and discard waste. See Figure 2.

Jurassic Park The Lost World Fig 2

3. Carefully remove all Human pawns and the Helicopter pawn from the cardboard platform. Discard waste. Fold each pawn and insert into a plastic stand.

4. Apply the labels to the 5 dice as indicated on the label sheet. You’ll have two white Human dice, two black Raptor dice and one red T-Rex die. See Figure 3.

Jurassic Park The Lost World Fig 3

SETUP

Refer to Figure 4 for the place­ment of all buildings, dinosaurs, Human pawns and the Helicopter pawn.

1. Place all assembled buildings on the gameboard on their matching lettered spaces.

2. Place the T-Rex, the 4 Raptors and the 12 Human pawns on their starting spaces. Place the Helicopter pawn on its Heli­copter Pad.

3. Place the white dice within reach of all Human players; place the red and black dice within reach of all Dinosaur players.

A LOOK AT THE GAMEBOARD

Figure 4 is an illustration of the gameboard. It shows where the Human and Dinosaur pawns start and where they can move. It also shows the locations of all build­ings and other special spaces.

Main Building: This is where all Human pawns start and where the T-Rex finishes. Raptors are not allowed here or on either side of this building.

Jump: A Human pawn may jump from a building with “jump” on it (Building A or D) to an adjacent building with “Land” on it. Humans can jump only from Building A to C or from Building D to F.

Jurassic Park The Lost World Fig 4 Jurassic Park The Lost World Fig 4a

Land: A Human pawn lands here (on Buildings C or F) after jump­ing from an adjacent building.

Safe Area: This wreckage area is safe for humans. Human pawns can hide here and not be attacked by any Raptors! Raptors are not allowed here.

Helicopter Pad: This is the Finish space for Human pawns. Raptors are not allowed here or on either side of this building.

Diamonds: Diamonds indicate where Human pawns only may enter and exit buildings and the Safe Area. (Raptors cannot enter or exit buildings through Diamonds.)

Bursts: There are 8 Bursts. A Raptor may enter or exit a build­ing only from a Territory with a Burst.

Humans only move along the circle path and can enter building and the center Safe Area. Jurassic Park The Lost World Diag 1
Raptors move along the red-bordered Raptor Territories and can enter building (except for the Main Building and the Helicopter Pad). They also cannot enter the Safe Area. Some red-bordered Raptor Territories contain Human circle spaces, Burst and/or Raptor Start spaces. Jurassic Park The Lost World Diag 2
The T-Rex only moves along the 10 T-Rex Tracks and can only enter the Main Building. Jurassic Park The Lost World Diag 3

HOW TO PLAY

THE TWO TEAMS: Divide play­ers into two equal teams. The Human Team moves the Human pawns; the Dinosaur Team moves the Dinosaur pawns. In a 3-player game, the extra player can be on either team.

Players can move any of their team’s pawns on their turn — they don’t control a specific one.

ALTERNATING TEAM PLAY:

To start the game, a player on the Human team always rolls first. Play continues with teams alter­nating turns. Players also alternate play on their teams and should work together to win. In a 3-player game, the player who plays alone takes a turn after each opponent’s turn.

For Example: If you have 4 players, first divide into teams: two Human players (Deb and Wayne) and two Dinosaur players (Mike and Beth). Deb (a Human player) rolls first and plays. When her turn is over, Mike (a Dinosaur player) goes. When Mike is finished, then Wayne (the other Human player) goes. When Wayne is done, Beth (the other Dinosaur player) takes a turn.

A player’s turn is over when all possible moves have been made. Note: A turn can be made up of several die rolls.

THE HUMAN PLAYERS

YOUR MISSION: Travel from the Main Building to the Helicopter Pad along the circle gamepath. At least 3 out of your 12 Human pawns must get there to win. You may stop in as many buildings along the way as you wish to try to avoid being eaten by Raptors. You can also stop on the center Safe Area.

On your Turn
Roll the two white dice and follow their directions

THE WHITE DICE One die tells you to either move or jump:

• If you roll a 2, 3 or 4, move one Human pawn the number rolled. Always move move the full count unless you are entering a building or moving onto the Safe Area. A die roll can­not be split among Human pawns.

• If you roll “JUMP,” you may make one Human pawn who is already on a building with “Jump” on it jump across to the adjacent building with “Land” on it. Jumping is optional. See Jumping and Landing.

The other die tells you to either GO again, or STOP and end your turn:

• If you roll “GO,” first move according to the other white die. Then roll both dice again to take another turn. Note: Keep rolling and taking more turns, moving the same or a different pawn on each different die roll, until you roll “STOP!”

• If you roll “STOP,” first move according to the other white die. The “STOP” die roll then ends your turn.

See Figure 5 for an example of die rolling and pawn movement for Human players.

Jurassic Park The Lost World Fig 5

HUMAN PAWN MOVEMENT RULES

• Human pawns move by num­ber die roll from one connected circle space to another. Each circle and building on the gameboard counts as one on the die roll.

• A Human pawn must move for each die roll unless a “JUMP” is rolled.

• A Human pawn can move in any direction on the circle path, but it cannot backtrack and return to the same circle, building or the Safe Area on the same die roll.

• Two or more Human pawns cannot occupy the same circle space. For Example: If your Human pawn would end its move on a circle space occupied by another Human pawn, it cannot remain there. You must find an alternate route for it or move a different pawn.

• Two or more Human pawns can occupy a building or the Safe Area.

• Human pawns can move past other Human pawns on the circle path.

• Human pawns can pass through a Territory or building occupied by a Raptor or move onto a space inside that occur Territory. For Example: If you roll "GO", you might move and land on a space inside an occupied Territory and take the chance that you’ll roll a number next to move off that space and out of that Territory!

Warning: At the end of a Human player’s turn, if there are any Human pawns inside a Territory occupied by a Raptor, they are automatically EATEN by that Raptor!

SPECIAL SPACES

The Main Building: Once a Human pawn leaves the Main Building (Human Start space), it cannot return. The Main Building is only safe from Raptor attacks, but not from the T-Rex. If your Human pawns are slow to leave the Main Building and the T-Rex enters it, all Human pawns still there are EATEN!

The Center Safe Area: A Human pawn can enter this space from 3 different Diamond spaces. Entering counts as one move on the die roll. When a Human pawn enters the Safe Area, your move ends. You do not have to land here by exact count. More than one Human pawn can be here at the same time. No Raptor can attack you here!

ENTERING A BUILDING

A Human pawn only enters or exits a build­ing through a Diamond (unless it’s jumping). Entering a building counts as one move on the die roll.

A Human pawn can return to a building it already visited (except for the Main Building and the Helicopter Pad), but not on the same die roll on which it exits the building.

When a Human pawn enters a building, your move ends — no matter how many moves are left on the die. Place the pawn on top of the “entered” building. See Figure 6 below.

Pawns may exit a building on another die roll by moving onto any connected circle space with a Diamond and continuing to move if there are more moves left on the die.

Jurassic Park The Lost World Fig 6

JUMPING and LANDING

If “JUMP” is rolled and a Human pawn is already on a building with “Jump” on it, that Human pawn has the option to jump across to an adjacent building with “Land” on it.

Note: Human pawns can jump only from Building A to Building C or from Build­ing D to Building F. See Figure 7.

Important: Only Human pawns jump. Raptors cannot JUMP!

Jurassic Park The Lost World Fig 7

Strategy Hints for Humans
• Try to get as many Human pawns out of the Main Building as quickly as possible before the T-Rex enters!

• Spread out the Human pawns evenly on the gameboard as soon as possible so you always have a pawn that you can move safely.

• Don’t concentrate on only a few pawns because you’ll leave the others in jeopardy!

• Be careful not to have too many Human pawns hiding in the same building. It only takes one Raptor to EAT THEM ALL!

• Often you may have to take a risk to sneak past the Raptors. For Example: You may enter Raptor-occupied buildings or Territories with the hope of exit­ing quickly on that same turn!

• Play cautiously if you lose many Human pawns — but don’t despair! If you already have two Human pawns on the Heli­copter Pad, you can still win the game even if you only have one Human pawn left on the gameboard! But don’t take any risks if you have only a few pawns left!

THE DINOSAUR PLAYERS

YOUR MISSION: You move both the T-Rex and the Raptors to chase down, trap and EAT escaping Humans!

The Object of the T-Rex is to enter the Main Building before all Human pawns can escape and then EAT them!

The Object of the Raptors is to EAT as many Human pawns as possible to prevent 3 from reach­ing the Helicopter Pad.

On Your Turn:

1. Roll the red T-Rex die and the two black raptors dice.

2. Move the T-Rex according to the red die.

3. Then move a Raptor according to the black dice.

THE RED T-REX DIE

• If you roll a 1 on the red T-Rex die, move the T-Rex ahead one T-Rex Track towards the Main Building.

• If you roll a Jurassic Park The Lost World Diag 4 symbol on the red T-Rex die, you do not move the T-Rex on this roll.

THE BLACK RAPTOR DICE

One die tells you to either move or enter a building:

• If you roll a 1 or 2, move any one Raptor the full amount shown on the die. A Raptor die roll of 2 cannot be split among Raptors.

• If you roll “ENTER,” you may move one Raptor into a building if it is already on a Territory with a Burst. Entering a building is optional. See Entering a Building.

Note: If there are no Raptors on a Territory with a Burst, you cannot move — either roll again or end your turn according to the other die.

The other die tells you to either GO again, or STOP and end your turn:

• If you roll “GO,” first move according to the other black die. Then roll the red die and both black dice again to take another turn! Note: Keep rolling and taking more turns, moving the same or a different Raptor on each die roll, until you roll “STOP!”

• If you roll “STOP,” first move according to the other black die. The “STOP” die roll then ends your turn.

T-REX MOVEMENT RULES

There are 10 T-Rex Tracks near the Main Building. When the T-Rex is on the last Track, it only needs a roll of 1 on the red T-Rex die to enter the Main Building and EAT all Human pawns still there. See Eating Human Pawns. See Figure 8 below.

Jurassic Park The Lost World Fig 8

Note: Once the T-Rex has EATEN all Human pawns there (or if all Human pawns have escaped the Main Building), you do not need to roll the red die anymore or move the T-Rex.

RAPTOR MOVEMENT RULES

Raptors move from one large red-bordered Raptor Territory to another adjacent one by full count of the die roll. See Figure 9.

Jurassic Park The Lost World Fig 9

• Raptors are not allowed into the Main Building area or the Helicopter Pad area. Raptors also cannot enter the center Safe Area.

• Raptors cannot pass through or occupy the same Territory occu­pied by other Raptors.

• The same building cannot be occupied by more than one Raptor. However, several different buildings can each have one Raptor inside at the same time.

• Raptors cannot JUMP from building to building.

• Raptors cannot double-back onto the same Territory on the same die roll of 2.

ENTERING A BUILDING

Raptors may only enter or exit a building through Bursts on red-bordered Raptor Territories.

To enter, the following must happen:

1. The Raptor must already be on a Territory with a Burst to be able to enter the building.

2. You must roll “ENTER” on the die.

Important: On an “ENTER” roll, only one Raptor can enter a building.

To enter, place the Raptor on the roof of the build­ing it is “entering.” See Figure 10.

Jurassic Park The Lost World Fig 10

Note: A Raptor can re­enter a building it has already visited any number of times as long as the above two steps are met. Eating Human Pawns.

A Raptor can stay in a building or may exit a building on another turn. To exit, a Raptor moves back onto the Territory with the Burst by number die roll and continues to move if there are more moves left on the die.

EATING HUMAN PAWNS

If the T-Rex enters the Main Building or a Raptor enters a build­ing with Human pawns inside, all Human pawns there are EATEN. Remove them from play and place them in front of the Dinosaur player(s).

If a Raptor lands on or passes through any Territory with any Human pawns on it, all pawns are immediately EATEN by that Raptor.

If there are any Human pawns inside a Territory occupied by a Raptor at the end of a Human player’s turn, those pawns are immediately EATEN by that Raptor.

Strategy Hints for Dinosaurs
• Move a Raptor towards the Main Building as quickly as possi­ble to make it more difficult for the Human pawns to get out!

• Spread the Raptors out over the gameboard to cover as much ground as possible and to close off all Human pawn escape routes! Prevent the Human pawns from sneaking past towards the heli­copter!

• Be patient and wait for opportu­nities! If all four Raptors work well together, there will be few escape routes for the Humans and more DINO-ING OUT!

• Threaten to enter buildings that hold several Human pawns by sitting on the Bursts!

H0W TO Win

The Humans Win! If the Human players get 3 Human pawns to the helicopter, the Humans win this survival race! (Once on the Helicopter Pad, a Human pawn cannot be attacked.) See Figure 11.

Jurassic Park The Lost World Fig 11

The Dinosaurs Win! If the Dinosaur players EAT 10 Human pawns, they’ll prevent the Human players from getting 3 Human pawns to the helicopter! The Dinosaurs win!

Another Way to Play & Win
For a more challenging match, play one game and see how many Human pawns the Human players can save. Then switch sides and see how many Human pawns the former Dinosaur players can save. The team that saves the most Human pawns wins!

To Put the Game Away
Put the gameboard in the box first and then place the buildings on top of the gameboard as shown in Figure 12. If you wish, you may place the Dinosaurs and their dice inside the upside-down Building H and put the Human pawns, their dice and the Helicopter pawn inside the upside-down Main Building.

Jurassic Park The Lost World Fig 12

© 1996 Milton Bradley Company.
All Rights Reserved.

THE LOST WORLD; JURASSIC PARK &
© 1996 Universal City Studios, Inc. and Amblin
Entertainment, Inc. All Rights Reserved.
Licensed by MCA/Universal Merchandising, Inc.

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