Honor System

Golf the Perfect Game

Wrebbit

1. GENERAL INFORMATION


Uninitiated Players 3
Golfers 3

2. CONTENTS OF BOX

Game Variations 3
Electives 3
Money Golf 3

3. CONDENSED INSTRUCTIONS FOR STANDARD GOLF

Object Of Standard Golf 4
Preliminaries 4
Rules 4
How The Game Is Played 5
Tee Shot 5
Water Hazards And Tree Areas 5
Sand Traps 6
Advancing Toward The Green 6
Putting 6
Dice Option 6
Putting Cup Option 6
End Of A Hole 7
End Of Front Nine 7

4. ELEMENTS OF GOLF AND BASIC CONCEPTS

Gameboard 8
Teeing Ground 8
Lanes 8
The Green And Concept Of Lanes 8
Outside Edge Of Side Lanes 8
Obstacles Overlapping Onto
The Outside Edge Of Side Lane 8
Diagram Of A Hole 9
Distances (or Target Lines) 10
Distance Markers 10
Length Of Holes 10
Far Edge Of Hole 10
Obstacles 10
Illustrations Over Obstacles 10
"Water" 10
Red Or Yellow Posts 10
Trees ("Woods") 11
"Sand" 11
Cart Path 11
Stroke Cards 11
Stoke Type 11
Shot Length 11
Shot Path 11
Hole-In-One-Card 12
Champion card 12
Pegs 12
Tee 12
Dice And Putting Cup 12
Dice 12
Putting Cup 12
Score pad 12

5. SPECIAL CONDITIONS

Lines Bordering Sand Trap 13
Sand Trap Separated By Strip Of Grass 13
Obstacles Located Beyond The Outside
Edges Of Side Lanes 13
Beyond The Green 13
Line Defining Far Edge of Hole 17 13

6. OBSTACLES: APPLYING THE RULES

Water cards 13
Yellow Posts 13
Red Posts 14
Woods cards 14
Sand cards 14
Adding Yards 14
Substracting Yards 14
Sand traps Over far Edge of Hole 14

7. MONEY GOLF

Object Of Money golf 14
Preliminaries And Rules 14
Money 15
Player's Status At The Start Of A Game 15
Pot 15
Bank 15
Illustrations 15
Tree area Illustrations 15
Water Illustrations 15
Sand Trap Illustration 15
Rookie Cards 15
Professional Cards 15
Bonus Cards 16
Penalty Cards 16
Professional "Green" Certificate 16
Hole-In-One Card 16

8. GAME VARIATIONS

Best Ball 16
"Money" Option 16
Match Play 16
Skins 16
Vegas Or Alternate Shot 17
"Money" Option 17
"Six" Golf 17
Golf The Perfect Game Tournament 17
Glossary 18

1. GENERAL INFORMATION

Golf The Perfect Game is very easy to grasp as it conveys an accurate representation of the game of golf as played on courses all over the world.

Money Golf, traditional golf involving play-money, is the Game's main attraction.

We recommend, however, that you begin with Standard Golf (traditional golf without money) before moving on to Money Golf. Standard Golf forms the basis for Money Golf.

UNINITIATED PLAYERS

If you have no knowledge of golf, read Elements Of Golf And Basic Concepts first (p. 8). This chapter contains all you need to know about the sport for the purposes of this game. Proceed to Condensed Instructions for Standard Golf (p. 4).

You may occasionally need to consult the Glossary at the end of the manual.

GOLFERS

If you play golf, skip over to Condensed Instructions for Standard Golf. For more information, refer to Elements Of Golf And Basic Concepts (p.8), Special Conditions or Obstacles: Applying The Rules (p. 13)

The condensed instructions make it possible for players to commence play in 15 to 20 minutes.

2. CONTENTS OF BOX

Please check the contents of the box against the following list to ensure that each item is readily available as you play.

Game Variations

Use the following items for all game variations:

Electives

Depending on the game selected and putting option chosen, you may need to use some of the following items:

Dice Option

Putting Cup Option

  • 6 Putt Cards
  • 1 puttIng ctip

    Money GoIf

    Use the following strictly for Money Golf and certain variations thereof:

    3 INDEX


    3. CONDENSED INSTRUCTIONS FOR STANDARD GOLF

    In order to respect the essence of the sport, many of the rules that apply on the golf course will prevail here as well. All variations of Golf The Perfect Game are based on the rules and preliminaries of Standard Golf.

    Note: Once you've read this chapter, you may skip over to Money Golf (p. 14) to begin playing Money Golf immediately.

    Object of standard golf

    Standard Golf basically requires that you sink your ball into each cup with the fewest strokes. To this end, the various obstacles must be avoided as much as possible (errant shots may incur penalty strokes).

    The winner is the player who completes the course with the fewest strokes.

    Preliminaries

    Rules

    4 INDEX


    How The Game Is Played

    It's tee time!

    Each hole comprises three stages of play:
    1.Tee shot

    2.Advancing toward the green

    3.Putting

    Tee Shot

    At the start of the game, each player places his ball on the teeing ground of hole 1 (distance 0).

    The teeing ground is in the center lane.

    It is mandatory for each player to select a D stroke (100 to 300 yards) among the Stroke Cards in his possession when executing a tee shot. Once played, place cards in front of you to calculate scores at the end of the hole.

    A player must then place his ball in the landing lane, on the line matching the length of his shot (see Sample Stroke Card on p. 11).

    The ball is deemed to have struck the flag and to have landed 2 feet away from the cup when a D stroke allows it to land directly on the cup line (this rule applies to F strokes as well). If using the dice option to putt, add one stroke to your hole total and move on to next hole. If using the putting cup, putt from the prescribed distance (see following explanation).

    Example: If you tee off (distance 0) with a D stroke of 170 yards with a left arrow, place your ball on the 170 yard line in the left lane.

    The other players take their turn.

    Water Hazards And Tree Areas

    If your ball lands in the water or woods (tree area), it is not playable. Apply rules prescribed for the relevant obstacle (see p. 13) and place ball on the required spot prior to playing your next stroke.

    5 INDEX


    Sand Traps

    If you must play a sand shot, refer to rules governing this obstacle on p 14.

    Advancing Toward The Green

    When playing a stroke, select the card with the most suitable stroke-length direction combination Calculate the desired spot from your current position. You cannot use an F stroke (100 to 200 yards) to execute a tee shot or after playing an A stroke.

    When within range of the green, only an A stroke (100 yards or less) will allow you to sink the ball directly into the cup.

    Putting

    On the putting green, distances must be read differently, with each line equaling 10 feet. Putt only once each player's ball is on the green.

    Dice Option

    You cannot record more than five putts per hole.

    Red Die

    Use the red die to simulate mid-range or long putts (20 feet or more).

    If you roll a side displaying the ball inside the cup. you made your putt. If you roll the side displaying the ball outside the cup, your ball is less than 20 feet away from the cup. Continue with green die. In either case, add one stroke to your total on the hole.

    A player may roll the red die only once per hole.

    Green Die

    The green die simulates short putts (less than 20 feet). Keep track of how many attempts you require to roll a side displaying the ball inside the cup. Add number of attempts to your total on the hole.

    Putting Cup Option

    To use this putting option, you'll need a putting cup as well as the Putt Cards that determine actual putting lengths. Before you begin the game, make sure the front of the putting cup is facing toward you. Its front must always face toward you. Arrange the Putt Cards as per the following table and align them in an imaginary line moving toward the cup.

    Card Distance of cup Distance on the green
    1 2 feet use if on cup line following an F stroke
    2 4 feet 10 feet
    3 6 feet 20 feet
    4 8 feet 30 feet
    5 10 feet 40 feet
    6 12 feet 50 feet and more

    Use your putter to sink the putt. Add number of putting attempts to your total on the hole.

    6 INDEX


    End Of A Hole

    When completing a hole, players must record their totals on the score pad. Record in appropriate box. Once you've tallied your strokes, put used cards aside before moving on to the next hole.

    End Of Front Nine

    Once you've completed the first nine holes of the game, add scores of holes 1 to 9 to arrive at your front nine total Hold on to unused Stroke Cards in hand. The official must reshuffle all used Stroke Cards before turning the gameboard over to the back nine side.

    Add front nine to back nine scores to calculate your course total.

    7 INDEX


    4. ELEMENTS OF GOLF AND BASIC CONCEPTS

    Read this chapter to familiarize yourself with the elements of golf as well as how Standard Golf is played. The information below describes said elements and provides the basic concepts of the game.

    Gameboard

    Par-72, two-sided gameboard with 9 holes on each side. The game ends when play is completed on both sides. See diagram on p. 9.

    Teeing ground

    The spot from which players drive the first shot of any hole. Each teeing ground posts the following: hole number, length and par number.

    Lanes

    Each hole is designed with three lanes identified by different shades of green. The center lane (light green) represents the fairway. The side lanes (normal green) are the seldom-mowed portion of the course bordering the center lane on both sides. In Golf The Perfect Game, neither your game nor your strokes will be compromised by these factors. The exterior lanes border the outside edges of the side lanes.

    The Green And Concept of Lanes

    The cup is located in a rounded surface called the green. The green is defined by a lighter shade of green than that of the center lane. Flags help you ascertain where the cups are. Their color on the front nine differs from that on the back nine.

    A cup is designated by a black dot right where the flag is pinned. The line that runs across the dot marks the length of the hole.

    On the green, neither concept of lanes nor shot paths (arrows on Stroke Cards) apply.

    Outside Edge Of Side Lanes

    The outside edges of side lanes are defined by trees, water and the difference in color between grass and lane. On the 17th hole, the two protracted white lines that precede island mark inside edges of side lanes.

    Where trees line both right and left lanes, the extremities of the trees (not to be confused with the tree shade) mark the outside edge of the lane.

    Where water holes run parallel to the outside edges of the lanes, the latter are outlined by the water's perimeter.

    When beyond the outside edge of a side lane, you're in the exterior lane.

    Obstacles Overlapping Onto The Outside Edge Of Side Lane

    Where a water hazard or tree area overlaps onto a side lane, a white dotted line delineates the outside of the hole area.

    In the case of a tree area, the inside edge of the side lane is defined by the trees (not the tree shade) lining the center lane.

    8 INDEX


    Diagram of a Hole

    9 INDEX


    In the case of a water hazard, the inside edge of the side lane is defined by the water's perimeter. At any given line, a water hazard or tree area overlaps onto an entire lane, never only part of it. You will often see an obstacle running parallel to a lane.

    Distances (or Target Lines)

    Distances are marked by horizontal lines, each equivalent to 10 yards.

    " These target lines do not appear over water hazards and tree areas. They are, nonetheless, easy to deduce by using the lines over the adjacent lanes, or the distance markers before and after the obstacle, as reference. Should your ball land in an obstacle, you will know that you must play it as prescribed.

    Distance Markers

    Distance markers are dispersed throughout a hole. Markers indicate two distances:

    The first, and larger, number in the middle of the line indicates the distance from the tee to the line.

    The second, and smaller, number indicates the distance between the line and the cup. The second number will be indicated only if you are 200 yards away from the cup or less.

    Distance markers on the green are to be used only as you approach the green. They will indicate a maximum of three distances: near edge of green, length of hole and far edge of green.

    Length Of Holes

    On a regular course, the distance between the tee and the center of the green determines the length of the hole. In Golf The Perfect Game, the length is determined by the distance that separates the tee from the line over the cup.

    Far Edge Of Hole

    A marker indicating the maximum length of the hole is located at the far edge of each hole. You cannot play beyond this point.

    Obstacles

    Obstacles such as water, sand, trees are scattered throughout a hole. Each carries its own specific rules once a ball lands in one of them.

    Illustrations Over Obstacles

    Obstacles are sometimes identified by way of illustrations. They are used for Money Golf and serve to increase certain cash rewards or penalties.

    Water

    A water hazard encompasses everything inside the water hole and its perimeter, including retaining walls, bridges, rockwork, shade and wildlife.

    Red Or Yellow Posts

    Yellow (square) and red (round) posts are located on the water's perimeter. They serve to interpret the rules when a ball lands in water and must be subsequently put back in play.

    10 INDEX


    Trees (woods)

    The darker color bordering the trees represents tree shade. It is not considered part of the obstacle, but rather, as part of the lane over which it is located.

    Sand

    Sand traps are easy to locate by way of their eggshell color. The darker area within the trap represents shade and is part of the trap.

    Unlike water hazards and tree areas, distances or target lines do appear over sand traps.

    Cart Paths

    Cart paths lead you to the next teeing ground. They are gray and bordered by logs. They are not considered part of a hole.

    Cards

    Cards constitute an important element of Golf The Perfect Game. Some must be used for every variation of Golf The Perfect Game, while others apply only to "money" variations.

    The following cards apply to all variations.

    Stroke Cards

    Stroke Cards allow players to move the ball toward the cup. Use them to cover the distance between tee and green.

    Stroke Cards do not apply on the green.

    Each card is broken down into three sections: stroke type, shot length, shot path.

    Stroke Type

    Card sample

    Identified by values D, F and A.

    AD stroke (first shot of hole or drive) applies exclusively to the tee shot.
    An F stroke (fairway or iron shot) is used with a view to advancing toward the green.
    An A stroke (approach shot) is used toward the end of the hole to cover relatively short distances with a view to getting onto the green.

    Shot Length

    The number next to the stroke type indicates the distance the shot will cover.

    Shot Path

    See Sample Stroke Card.

    11 INDEX


    Hole In One card

    Use as joker on any hole. Enables players to cover a distance of 180 yards in the desired direction. Can be stroke type D, F or A. This card also allows you to score a double-eagle on one par-5 hole. it must, however, be combined with a 300-yard D stroke.

    Champion card

    Awarded to the player who wins either at the end of an 18-hole game, a tournament or according to the rules agreed upon by the players.

    Pegs

    Each peg is a differently colored tee with a white ball sitting atop it.

    Tee

    Golf The Perfect Game comes with a real tee. Use it to determine the starting order on hole 1. Throw tee up in the air. When it lands, the player seated in the direction toward which the tee is pointing starts first. Repeat this procedure as many times as there are players to determine the complete starting order.

    Dice And Putting Cup

    To putt, use dice or putting cup.

    Dice

    Two dies are used. Each is a different color. Their sides represent the actual outcome of the putt (i.e. if the ball is inside the cup, you sank your putt; outside the cup, you missed your putt).

    Red Die

    Use the red die to simulate mid-range and long putts (20 feet or more). Two out of six sides display a ball inside the cup.

    Green Die

    Use the green die to simulate short putts (less than 20 feet). Four out of six sides display a ball inside the cup.

    Putting Cup

    To be used with a putter and golf ball only. This option renders the degree of difficulty of a putting attempt on an actual outdoor green fairly accurately.

    Score Pad

    Use the score pad to record your score at the end of each hole. The score pad is broken down as follows: hole number, par number, length of hole, as well as a space for your name. Also record your front nine and back nine scores on the score pad. Add front and back nine scores to determine your total for the game.

    12 INDEX


    5. SPECIAL CONDITIONS

    Lines Bordering Sand Trap

    Sand (or bunker) shots must be played only if your ball lands on a target line that runs across the trap. If the target line over which your ball lands merely borders the sand, you're not inside the trap. Example: You do not have to play the sand shot of line 400 in left lane of hole 1.

    Sand Traps separated by strip of grass

    When just off the green, certain target lines running across a sand trap straddle a strip of grass. The grass is considered part of the sand trap as it allows a player to get onto the green. The sand shot must, therefore, be played. The holes affected by this rule are: #1 (line 430 over center lane), #5 (line 490 over center lane), #6 (line 390 over center lane), #7 (lines 440 and 450 over center lane), #8 (line 380 over center lane), #9 (line 260), #10 (line 320 over center lane), #16 (line 350 over center lane).

    Obstacles totaled Beyond The Outside Edges Of Side Lanes

    Applies to water hazards and tree areas only. When beyond the limits of a hole, you're automatically in a water hazard or tree area, and therefore, neither in sand nor on grass. The type of obstacle at a given distance is defined by way of the first and lesser obstacle area located in the stretch of said area. You must play the shot as prescribed.

    Beyond The Green

    When playing a card that prompts a ball to go beyond the far edge of the hole, it is deemed to have landed in the tree area (with the exception of hole 17 where it is presumed to have landed in water). You must place the ball on the line delimiting the far edge of the hole (you're now facing toward the teeing the ground). Once you've applied the rules governing that obstacle, use the distance between your ball and the cup to calculate your next stroke.

    Line Defining Far Edge Of hole 17

    The far edge of hole 17 is defined by the line over the sand trap behind the green. If your shot travels a distance of 270 yards from a spot between the tee and the water hazard, play the water shot and follow the yellow post guidelines.

    6. OBSTACLES: APPLYING THE RULES

    Water Cards

    If your ball lands in water, immediately pick a water card. Unless the card instructs you to put your ball back in play, lay one of your Stroke Cards down as a penalty stroke (leaving you with one Stroke Card). Remember to complete your hand (i.e. three cards in hand) once you're out of the water.

    Water shots are executed as follows:

    Yellow Posts

    If your ball lands between two yellow posts, place it over the line just before the water, in the forwarding lane.

    13 INDEX


    Red Posts

    If your ball lands bctween two red posts, move it across the line toward the inside lane adjacent to the water.

    Woods Cards (Tree Area)

    If your ball lands in a tree area, immediately pick a Woods Card. Unless the card instructs you to put the ball back in play, lay one Stroke Card down as a penalty stroke Place your ball over the designated target in the inside lane closest to your current spot that is neither tree area nor water. If all inside lanes contain water or trees, place your ball on the line just before the obstacle in the first adjacent lane. Complete your hand.

    Sand Cards

    If your ball lands in a sand trap, skip your turn. Once your turn comes up again, lay one Stroke Card down before picking a Sand Card to determine the accuracy of your shot. Apply instructions as follows:

    Adding Yards

    Add yards by advancing within the landing lane.

    Substracting Yard

    Subtract yard by backing up toward the forwarding Line.

    If a Sand Card instructs you to subtract a distance greater than that covered by your shot, you missed your shot and are still in the sand trap. In that case, return to your original spot in the sand trap, pick a new card and retry.

    Sand Traps Over Far Edge of Hole

    You will be facing toward the teeing ground when attempting this shot.

    If your ball lands in a sand trap over the far edge of the green, play a Stroke Card and then pick a Sand Card. On occasion, a sand shot will bring you back to the area in front of the green. In such cases, place the ball in the appropriate lane by following the path of the shot.

    7. MONEY GOLF

    Play is identical to Standard Golf, including preliminaries and rules, with one significant exception: at the end of each hole, the number of strokes under or above par for the hole will prompt you to pick either a Rookie, Professional, Bonus or Penalty Card.

    Players must now take into account cash purses and fines indicated on the obstacle cards.

    Object of Money Golf

    Accumulating the most play-money to win the game.

    Preliminaries and Rules

    The official must shuffle the following decks of cards individually: Rookie, Professional, Bonus and Penalty and place them on the table facedown.

    14 INDEX


    Money

    Use the Game's play-money for Money Golf and all other "money" variations. At the start of the game, the official must give each player $150,000, broken down as follows:
    1 x $100,000    l x $20,000
    
    2 x $l0,000     2 x $5,000
    

    You can borrow from the bank if you run out of play-money during the game in return for a promissory note.

    Players Status At The Start Of a Game

    Each player begins the game as a rookie. With luck and/or "talent" he may move up to the professional ranks during the game.

    Pot

    During the game, cash penalty amounts go into a separate pot. The player with the best score at the end of the game collects the pot.

    Bank

    With the exception of the double eagle, cash rewards are granted by the bank.

    Illustrations

    Tree illustrations area

    Follow instructions on Woods Cards bearing in mind that the entire stretch of trees makes up the obstacle.

    Water illustrations

    Follow instructions on Water Cards bearing in mind that the illustration represents the entire water hole.

    Sand Trap Illustration

    Follow instructions on Sand Cards bearing in mind that the illustration represents the entire sand trap.

    Rookie Cards

    Players who complete a hole with a score under par must pick one Rookie Card per stroke under par and follow the card's instructions. Pick one card at a time and follow that card's instructions before picking the next card. A player must keep Rookie Cards in his possession up to a maximum of three cards (note that this rule overrides any instructions on the card itself that may ask you to put it back at the bottom of the deck). If you must pick a fourth card, pick from Professional Cards deck. Unless card instructs you otherwise, you will now be granted professional status and receive a Professional Certificate.

    Professional Cards

    Players having accumulated three Rookie Cards and completed a hole under par must from now on pick one Professional Card per stroke under par and follow its instructions. Pick one card at a time and follow that card's instructions before picking the next one. Once a player reaches the professional ranks, he is awarded a Professional Certificate. Professional cards enable players to win Bonus Cards.

    15 INDEX


    Bonus Cards

    Some Professional Cards award Bonus Cards in special situations.

    Bonus cash amounts are awarded by the bank.

    Penalty Cards

    Players who complete a hole with a score over par must pick one Penalty Card per stroke over par (maximum of two cards per hole) and follow the instructions on the cards Pick one card at a time and follow that card's instructions before picking the next one.

    Penalty Cards Instruct players to pay or reimburse cash amounts to the pot.

    Professional "Green" Certificate

    Automatically awarded to players who make the professional ranks as per established rules All Rookie and Professional Cards in his possession must be put back in their respective decks.

    Hole in One Card

    In Money Golf and other "money" variations, the Hole-In-One Card enables players who score a hole-in- one to receive $200,000. However, players who score a double-eagle are awarded the pot.

    8. GAME VARIATIONS

    The game has many variations. The following suggests some of the more popular ones. In each case, players are free to establish their own rules.

    Best Ball

    Best Ball is played in teams of two. Each ball is played independent of a teammate's. However, the team's score will be that of the teammate with the lowest stroke total on each hole (i.e. if a team member scores a 3 and his teammate a 5, the score for the team is 3). The team with the lowest score at the end of the game wins.

    "Money" Option

    Similar to Money Golf, with one exception. teams must pick Rookie. Professional, Bonus and Penalty Cards in accordance with the lowest individual score at the end of each hole. Individual rules of the game continue to apply.

    Match Play

    Players can play individually or in teams, with or without play-money. The player or team having won the most holes over the course of the 18 holes wins. Disregard tied holes when calculating.

    Skins

    The Skins game is based on Standard Golf but played with play-money. The game's feature is the awarding of a purse at the end of each hole. You must first establish the purse amounts. We recommend the following breakdown:

    16 INDEX


    HOLES PURSES
    1,2 and 3 $10,000
    4,5 and 6 $20,000
    7,8 and 9 $30,000
    10,11 and 12 $40,000
    13,14 and 15 $50,000
    16,17 and 18 $60,000

    The player with the lowest score on the hole wins a purse. In the event of a tie, the amount of the purse for the hole is added to the following hole's purse. For example, if the lowest score on hole 1 is shared by two or more players, the amount of the purse for hole 2 jumps to $20,000. If the lowest total for hole 2 belongs to one player only, he is awarded the purse. In the event of another tie, the purse for hole 3 jumps to $30,000, and so on. If a tie exists on the final hole, replay the hole until the lowest total is scored by one player only.

    The player with the most play-money at the end of the game wins

    Vegas or Alternate Shot

    Vegas is played in teams of two. Each player plays his ball individually. The player whose ball is in a poorer spot than that of his teammate's moves his ball to the latter's more favorable spot.

    Players must hide their cards from one another (teammates included) throughout the game.

    Record the team's total on each hole on the score pad.

    "Money" Option

    Penalties and bonuses are attributed at the end of each hole to the better of the two balls. The team with the most play-money at the end of the game wins.

    "Six" Golf

    A game for six players. Distribute only two Stroke Cards per player. As the number of Rookie Cards created for the game assumes they will be used by a foursome at most, once you've picked a Rookie Card, follow its instructions, keep track of how many cards you've picked (to calculate your score) and replace them at the bottom of the deck.

    Golf The Perfect Game Tournament

    As with real tournaments, to win the Golf The Perfect Game Tournament you must have accumulated the lowest score total over the course of four 18-hole rounds. You may, for instance, establish a rule that would cut players who have not completed rounds 1 and 2 with a given number of strokes under par from rounds 3 and 4. You may also decide that all players begin each round as rookies.

    17 INDEX


    GLOSSARY

    Approach shot: Stroke played off the green in an attempt to get the ball onto the green and near the cup.

    Birdie: A score of one stroke less than par on any hole.

    Bogey: A score of one stroke more than par on any hole.

    Double-eagle: A score of three strokes less than par. It is the rarest shot in golf as it requires the first two strokes to be perfect shots.

    Eagle: A score of two strokes less than par on any hole.

    Etiquette: Golf adheres to a very strict code of conduct. When playing Money Golf, you'll find that some cards refer to golf etiquette, and players may at times be rewarded for proper etiquette or penalized for misconduct on the course.

    Fairway: Closely mowed portion of the course. The most direct path to the cup.

    Forwarding Lane: Lane from which ball is played.

    Golf: A game of Scottish origin where participants use a variety of clubs to drive a ball into a succession of holes over a specially-designed course.

    Golf course: A link of eighteen holes with varying degrees of difficulty.

    Green: Area at the end of each hole encompassing the cup into which a player must sink his ball. Only putting is allowed on the green.

    Landing Lane: Lane in which your ball lands after it is played.

    Par: The average number of strokes established as necessary to complete a hole.

    Putter: The club golfers use on the putting green to knock the ball toward the cup.

    Tee: A small object on which the ball is placed for the first shot of a hole. Used exclusively for tee shots.

    Tee shot or drive: The first stroke on each hole of the course.

    Trees (or woods): One of various types of obstacles that golfers try to avoid. They are strategically scattered throughout the course to increase its level of difficulty.

    Water hole: One of various types of hazards that golfers try to avoid. These natural or artificial ponds are strategically scattered throughout the course to increase its level of difficulty.

    18 INDEX