Before you start to collect your REASONS & REMEDY CARDS, you must have your 6 EQUIPMENT cards so Deal out 6 EQUIPMENT cards to each player. The first player rolls the dice and moves his, her playing piece around the OUTER TRACK, following the directions where he/she lands. NOTE: YOU MUST ALWAYS HAVE 6 CARDS IN YOUR HAND.
When you draw an EQUIPMENT card you may keep it and discard one from your hand or discard the new one straight away. It must be placed FACE UP in the discard pile (REMEMBER: YOU SHOULD ONLY HAVE 6!) Play proceeds to your left and the following players can either roll the dice OR draw the top discarded card.
/ If you draw more than 1 EQUIPMENT card you must also discard more than 1.
/ You may pick up the top discarded card only on your turn.
/ If you roll double 6’s, go again!
/ "WILD' cards can be used in place of any EQUIPMENT cards.
/ Players must stay on the outer track until all 6 EQUIPMENT cards have been found.
/ Discarded pile should be shuffled and placed FACE DOWN when there are no more cards to draw from.
TAKE FROM DISCARD PILE You may rummage through the discarded cards, retrieving as many as you need REMEMBER YOU ONLY HAVE 6 CARDS IN YOUR HAND AT A TIME!
JOIN FORCES Each player takes 1 card from his/her hand, shuffles them together and redistributes the cards.
PASS Each player passes 1 card to the player on his/her left.
SWITCH PLACES You must switch places with a player of your choice and follow the instructions where you land.
TAKE A CARD You must take 1 card from the hand of any chosen player, keep it and discard another one or discard it right away. The player you took from must replace his/her missing card from the top of the pile.
TRADING POST You may discard as many of your cards as you wish BEFORE drawing the missing number from the top of the pile.
LOSE A WILD CARD You must discard 1 WILD card from your hand (if you have one) and replace the missing card with one from the top of the pile.
The same rules apply to you if you land on the squares described beforehand. However, if you land
on a square which instructs you to lose a piece of equipment you own, you must roll 1 die. If you
roll EVENS you get to stay and continue your trek but if you roll ODDS you must put your REASONS
& REMEDY cards to one side, discard the EQUIPMENT CARD you lost, and draw the top card from the
EQUIPMENT pile in order to maintain your 6 cards.
You then go back to START on the outer track and
continue until you have replaced your missing card If you were using a number of WILD cards for
a number of EQUIPMENT cards you may subsutute your missing EQUIPMENT CARD for any other card as
long as you have the 6 cards you ticked off.
As soon as you replace your missing card, go directly to the nearest ENTER square, put your EQUIPMENT cards to one side and resume play with the REASON & REMEDY cards.
/ Players MUST have 6 cards in their hand at all times.
/ DO NOT disclose your needed cards unless directed.
/ You may roll the dice OR pick from the discard pile, NOT BOTH.
/ You may pick the top discarded card only on your turn.
/ You play with the participants on your track only.
/ You play with only 1 set of cards in your hand at a time.
/ WILD cards CANNOT be interchanged between decks.
/ REMEMBER.. helping to save an endangered species is not as easy as you may think. There are many obstacles to overcome but the result is well worth the effort. “ENDANGERED” offers a unique look into the field of research that goes into assuring these creatures a safer future.
"THE ADVENTURES OF OLIVER & TOES" follows the escapades of two dogs as they tour their neighborhood, revealing interesting and amusing information about their fellow comrades along the way.
“ENDANGERED” is a realistic and fast paced game which makes participants aware of the plight of endangered species as they travel the world searching for reasons and remedies to aid their chosen animal.
"COLORFUL KINGDOM" has children matching animals to their respective habitats as well as imitating the sounds and behavior of familiar creatures.
Our line of MAGNETIC PUZZLES has children piecing together animals and characters from all 3 of our board games in a fascinating and revolutionary new way.
We believe that by introducing the animal world to children at a young age, there is a better chance of instilling in them an understanding and respect for all living creatures FAMILY GAMES hopes to encourage children and their parents to become interested in animals, read up about them, learn about them and become involved with the A.S P.C.A. or their local animal organization.
Only through awareness can we make a change. That is what our line of games is all about.
| A ROYALTY FROM EACH OF OUR GAMES IS REMITTED TO THE A.S.P.C.A, AND TO LOCAL ANIMAL AND ENVIRONMENTAL GROUPS. WHENEVER POSSIBLE, OUR GAMES ARE MADE USING RECYCLED MATERIALS. |
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Made in Canada by:
FAMILY GAMES P.0. Box 97 Snowdon, Montreal, Quebec, Canada H3X 3T3 |
