• 1 Game Board • 32 Wooden Nickels
• 1 Plastic Spinner • 1 Card Tray
• 1 Printed Spinner Board • 480 Napkin Trivia Cards
• 8 Character Pawns • 50 Normism Coaster Cards
• 8 Free Turn Chips • 50 Cliffism Coaster Cards
Wooden Nickel Spaces — You must land on Wooden Nickel Spaces and correctly answer a Normism or Cliffism to get a Wooden Nickel. You need to get one Wooden Nickel of each color (blue, green, purple, and red) to win the game. We have made it easy on you by putting eight of these squares on the board — two of each color. They are the color squares with an “N” or a “C” (for Normisms or Cliffisms) on them.
Directional Spaces — The Directional Spaces send you to another space on the board. If you land on one after moving your character, you must go where directed and then answer a trivia question to determine if you continue playing (“Go to Exit” for example, would send you to the space labeled “Exit “) These can be helpful to move around the board more quickly. These are good things, so use them.
Carla’s Dare Space — When you land on a Carla’s Dare Space you can dare another player to do something fun (Goofy things like hop on one leg, sing “Happy Birthday,” get everyone a refreshment, etc.) If the other player carries off the dare, they get a Free Turn Chip that they gotta use on their next turn. If they don’t use it, they lose it. If they don’t carry off the dare, you get a free turn right then. It’s up to you guys to figure out if they pulled off the dare. You can make up whatever you want as your dare. If you can’t think of any, here’s a few we came up with:
1. Sing the theme song of Cheers
2. Let another player restyle your hair
3. Get everyone a refreshment
4. Bark like a dog for 15 seconds
5. Hop around the room for one minute
6. Kiss the person to your right
7. Name five popular bands from the 70s within 15 seconds without saying “Uh” or “Um”
8. Say the alphabet backwards within two minutes
9. Recite the “Pledge of Allegiance” all the way through on one try
10. Give an impersonation of your Cheers character
The person starting the game spins again and moves his character the number of spaces shown. You can move horizontally, vertically, or diagonally, but you can’t land twice on the same space during one move. This is sometimes harder than it sounds. International mothers’ rules apply in this game: no jumping on or over the furniture or through walls. You don’t do it at your house, what makes you think you can do it here?
After moving your character, you have to answer a question from the trivia cards, the ones that look like beverage napkins. The person on your right asks you the question. How do you know which question to ask7 You match the color the spinner is pointing to with the color of the question on the trivia card. Clever huh? If you answer the question correctly, you get to go again. If you miss it, the person to your left goes, and so on. We haven’t set a time limit on how long a person can take to answer a question, but you can if you’re playing with one of those slow-pokes.
What now7 You keep playing until you can land directly on a Wooden Nickel space. You can move horizontally, vertically, or diagonally, but you must hit it exactly. The object here is to collect one each of the four different colors of Wooden Nickels. It doesn’t matter which color square or which letter (“N” or “C”) you attempt first. When you land on a Wooden Nickel space, the person to your right asks you a Normism or Cliffism (whichever corresponds to the space you landed on).
Normisms (N) — These are quotes of Norm’s where you fill-in-the-blank. Just try to think of what Norm would say The answers are on the bottom of the cards.
Cliffisms (C) — These are quotes of Cliff’s You have to identify whether Cliff actually said them or not. (“Yes, Cliff said this” or “No, Cliff did not actually say this" is how this works “Yes” or “No” is printed on the bottom of the card. Careful, these are tricky.)
When you’re right, you’re right, and you get a Wooden Nickel that matches the color of the space you are on. If you’re wrong, the next person takes their turn and you have to wait for your next turn to do anything about it. When your turn comes back around, you have to spin again, move off the Wooden Nickel space, and then try to get back on. Sounds easy, but don’t forget that you can’t land on the same space twice in one move. You can get the four Wooden Nickels by answering any combo of Normism and Cliffism questions. You don’t have to land only on “N’s” or only on “C’s.” As long as you get one of each color Wooden Nickel, we don’t care how you do it.
And another thing: if you are playing a male character in the game, like Sam, you can’t go into the Ladies’ bathroom to get that color nickel. You have to go to the Men’s Room. The same rule applies to the female characters.
What happens if a player is on a Wooden Nickel space when you land on them? You get to choose between going for the nickel or challenging them for one of theirs. This rule also applies when you land on another player’s space when they are on a Carla’s Dare. You can challenge or dare them.
Another way to make it more difficult to play, like in 9-ball, is to get solids first — no wait we don’t have those, we have Normisms and Cliffisms. So, if you got your first Wooden Nickel by answering a Normism correctly, then you must land only on Wooden Nickels with “N’s.” The same could go for Cliffisms. If your first Wooden Nickel is from a correctly answered Cliffism question, then you can only get Wooden Nickels by landing on “C’s” and correctly answering the Cliffism. You keep track, (You can forget about the bathroom rule, you should be good enough to sneak in and out without getting caught).
You can play this game with two to eight players and you don’t have to have pairs to play!
Ages 12 and up.
Font size="-2">TM, ® & ©1992 Paramount Pictures All Rights Reserved
CHEERS is a Trademark of Paramount Pictures Classic Authorized User
Game Design ©1992 Classic Games, Inc
