
LOOK OUT BELOW!
For 2 to 6 players

Insert the dowel through the hole in the easel. Lodge its upper end in the socket on the back of the board, Pull the easel down so that it is nearly horizontal when the board is standing.
At the start of all games, the swinging gates on the board should be set at random, but each gate must be tilted completely to its left or its right. No gate may be left straight up and down. Gates may be set at random easily if one player runs his fingers lightly down the board over the gates from top to bottom.
Remove from the box the plastic rack containing the marbles, the cards, and the rules. Flex the rack lightly so that the areas containing the marbles become separated into individual trays.

As a marble hits the bottom half of a gate it causes the gate to pivot as indicated by broken arrows. When several of the gates are loaded, one marble can set off an avalanche.
Object
The object is to fill the cards with marbles so that the colors of the marbles match the colors on the cards. The first player to fill his card wins.
Start
The marbles are separated according to color and placed in three trays, one tray for each color. No marbles should be on the board at the start of any of the games.
The cards are mixed and spread out face down. Each player selects a card at random and places it face up in front of him.
The gates on the board are set at random.
Play
To take a turn, a player drops marbles of any color, one at a time, through any of the holes at the top of the board. A player’s turn ends when one or more marbles falls to the bottom of the board. He selects marbles from those which have fallen which will match the colors on his card, and he places those marbles in the correct holes. Each of the remaining marbles is retnrned to the tray of its respective color.
It is good strategy in this game for a player to drop marbles in the holes in such a way that marbles of the color which he needs will fall to the bottom at the end of his turn while marbles of the color which the next player does not need will remain on the board.
#1
There is no limit to the number of marbles a player may use except that the first player, on his first turn, may drop no more than five marbles through the holes at the top of the board. After one or more of the five marbles have fallen to the bottom of the board, or if all the five marbles have become lodged on the board, the first player’s turn ends. Only the first player is allowed to end his turn without any marbles falling to the bottom of the board, and in this case he may end his first turn only if his alloted five marbles all lodged on the board.
#2
A player must take all marbles that fall to the bottom of the board at the end of any turn, Marbles of the correct colors may be placed on the player’s card if he has space, but other marbles must be held and be used on subsequent turns.
#3
The winner is the first player to end a turn with all holes on his card filled with marbles of correct colors and with no additional marbles in his hand or at the bottom of the board. If he has any such additional marbles after filling his card, he must continue to play in turn until he can end a turn by dropping all marbles in hand through the holes at the top of the board without causing any marbles to fall to the bottom of the board.
#4
When two or three persons are playing, each may use two cards if desired. The object is for each player to fill two cards and other rules remain as above. When 4 persons are playing, you may play partnership. There should be one card per partner and each partner may play marbles onto either of the two cards. One partner may go “out” at any time by ending a turn with no additional marbles in hand. However, in such a case the other partner is responsible for any empty holes on either of the two partnership cards. The winning partnership must have both cards filled with marbles of the correct colors, and each partner must comply with the other rules of paragraph #3,
The game starts with the board empty, the gates in random positions. To take a turn a player drops marbles through the holes at the top of the board until one or more marbles fall to the bottom of the board. He then takes these into his hand, A winning combination (five or more marbles of one color and none of any other color) achieved in the middle of a turn does not count. To win a player must have such a combination at the end of a turn. Therefore, on a winning turn a player must cause one or more marbles of the color he is collecting to drop to the bottom without causing any marbles of any other color to drop.
If at the beginning of a turn a player sees that he will not be able to make at least one marble fall to the bottom at the end of his turn, he may say “I pass” allowing play to go to the next player. This condition might develop if a player is reduced to one or two marbles in hand and if the board is nearly or totally empty. If a player, having decided to take his turn, does play all his marbles and no marbles come down, he forfeits the game.
We will be glad to answer inquiries concerning these rules.
Parker Brothers, Inc.
Salem, Mass.
