Honor System

ARMCHAIR GOLF

Introduction

Armchair Golf is an indoor game that closely resembles the many and varied situations that arise during a round of actual golf.

The object of the game is the same as golf - - to play the course in as few strokes as possible. Par for 9 holes is 36 strokes, or 72 for two rounds of 9 holes. But, like actual golf, it is possible to score many strokes higher or lower than par.

Equipment

* A board illustrating the course            * Pad of score sheets
* Pair of dice                               * 4 sets of 11 golf clubs
                                              (represented by playing cards)
* 4 colored markers

How to Begin

Each player is issued a colored marker and a set of golf clubs (cards). Each player then rolls the dice and high man shoots first (or has the “honor" on the first tee). Second highest shoots next, and so on.

With 4 players, partners may be determined by rolling dice (i.e. the two highest oppose the 2 lowest), or by any other means preferred by the players. One member of each team then rolls the dice to determine which side has the honor. Individual partners should alternate the “honor” between them each nine holes played.

Method of Play

The first player with the “honor” drives off by rolling the dice and referring to his No. 1 Wood card for the result.. This card is divided in two sections and as the first hole is a par 4; he refers to the par 4 hole column for the result. He then places his marker on the yardage position indicated by the card. The remaining players then “drive off” in the same manner. After all drives have been completed, the player furthest from the green then plays his second shot. Each yardage marker is positioned in a special “Zone” which determines the club (card) to be used for the next shot. The player then selects the proper card and rolls the dice again and advances accordingly. Play continues in this manner until all players have reached the green. Then the putting card is used to hole out.

The putting card is divided into three columns to correspond with the 5 Ft., 15 Ft. , and 30 Ft. markers illustrated on the green. A player located at the 30 Ft. marker refers to the column marked “from 30 Ft.” and so on. It is possible to advance to all 3 positions before finally holing out.

IMPORTANT — A player advances down the fairway by moving to the yardage marker specified on the club card rather than adding the result to his present position. For example, a player located at the 150 yd. marker on the lst hole, and rolling a total of 11 on the dice, advances to the 250 yd. marker as specified on the 2 wood card, rather than adding 250 yds. and advancing to the 400 yd. marker. Similarly, on the putting green, a player located on the 30 ft. marker and rolling a total of 6 with the dice; advances to the 5 ft. marker as opposed to advancing only 5 ft. in distance, as there is no 25 ft. marker.

TRAP SHOTS - If a player lands at a yardage marker in a fairway trap, the No. 4 iron card must be used for the next shot, even though the trap itself lies in a different zone area. All shots from traps at green must be made with the “sand iron” though the trap itself lies in the general 9 iron zone area.

Shots from “EDGE of GREEN” must be made with the 6 iron card rather than the 9 iron card. The ex­pression “hit pin for one putt” means that the player “holes out” in 2 strokes (i.e. one stroke to hit pin and, one stroke to putt).

Rules of Play­

1. Players must use the proper club for all shots. Each card specifies where it is to be used and no exceptions are allowed. All players should keep check on each other to see that this is enforced.

2. Players must shoot in proper order. The player with the “honor” on the tee, or the player furthest from the green always shoots first. If two or more players are located at the same yardage marker, the player first to arrive has the honor for the next shot. If a player plays out of turn he may be asked to replay the shot at the discretion of his opponents.

Penalties

Penalty shots are indicated by red markers. The penalty or appropriate action to be taken is shown beside each hazard. Thus, on the first hole, a player advancing to the 225 yd. marker is penalized by “chipping” back to the 150 yd. marker so that he will then be playing his third stroke from the 150 yd. marker. A player driving “out of bounds” on the 2nd or 8th holes or losing a ball on the 7th or 9th holes receives a 2 stroke penalty and drives again shooting 3 off the tee. A player driving into the creek on the 3rd, 5th, or 6th holes, receives only one penalty stroke and drives again shooting 2 off the tee. If a player enters a penalty zone and shoots again only to find he is back into the same hazard, he must take the penalty again, and shoot a third time. If he then enters the hazard again, he is not further penalized, but keeps rolling until he lands on a spot other than the same hazard.

NOTE: A “hole-in-one” is possible by rolling a total of 12 with the dice on No. 6 hole.

Play may be speeded considerably if each player selects in advance the card he will be using for his next shot, while he is awaiting his turn to play.

Manufactured and Distributed by K.D. ASSOCIATES, 1448 ERIN ST., WINNIPEG, CANADA PRINTED IN CANADA